Barker: "I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."
Ebert: "He is right again about me. I believe art is created by an artist. If you change it, you become the artist. Would "Romeo and Juliet" have been better with a different ending? Rewritten versions of the play were actually produced with happy endings. "King Lear" was also subjected to rewrites; it's such a downer. At this point, taste comes into play. Which version of "Romeo and Juliet" Shakespeare's or Barker's, is superior, deeper, more moving, more "artistic?"
I think that Eberts view here is flawed yes surely if you could change the ending of "Romeo and Juliet" then it would no longer be Shakespeare's artistic vision but your own, you would become the artist. But surely a planned complex narrative created for a game with multiple endings are created by the games designers and still part of there creative vision and not the players, though the player may feel they have control over there outcome within a game the end result will still be one created by the designers. I argue that there is an artistic collaboration within games, the player is also the artist, able make the choices and progress of the game, without the player the game will sit idle. I believe Barker reflects on this by saying "We should be stretching the imaginations of our players and ourselves. "
References
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001
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