Some interesting points arose while I was reading Chris Crawfords On Game Design, on creativity being lost in game design because of big budgets and that developers are not willing to make creative risks on a large budget then they would have done in the past on a smaller one, this I found valid as it has proven to be the case in the film industry, but through further investigation I have found out that this may not be the case anymore with the aid of the Playstation Network as Kellee Santiago points out "With downloadable games you can have smaller teams, smaller budgets, which means we can take more creative risks and now we are seeing all sorts of games that wouldn't have been published with out the Playstation Network." and she is right would publishers take a risk producing games such as Keita Takahashi's unique and artistist game Noby Noby Boy if it was not for playstation network? When asked "Do you think that Playstation Network, PSN is opening doors to new types of gaming expanses?" Which can be found on this link, Keita's reply was "Yes I believe so, I really want developers to come out with unique games thats totally out of the box and I really really want that to happen and PSN is definitely something that that could happen."
I feel as though my process of this investigation has been organic from my early posts looking at dictionary definitions of art and games designers own definitions to philosophical definitions and understanding the restrictions and opportunities within the industry that will influence the future of artistic expression within games design. If I had had more time I would have researched in to film theory also, though I feel I have gathered enough research to gain a good understanding to the Questions I set myself.
So this brings me through to say that though I believe Flower and Shadow Of The Colossus to be great examples of games as art the industry still has a long way to go. I do not believe that all games should be classified as art but through investigation some do indeed qualify. But they could be if creativity is feed and encouraged in to the industry. A point id like to make, you can put film, literature, and music in to a game and they are all considered art, but not the other way round. Video games have the potential the be great pieces of art. So I conclude this research with the notion that games do have the potential to become great pieces of artwork, like Jenkins points out in Games, the new lively art, with the help of healthy criticism and debate, games do have the potential to have artist value.
References
Chris Crawford on Game Design
By Chris Crawford New Riders Publishing
Pub Date: june 10,2003
ISBN: 0-13-146099-4
http://www.youtube.com/watch?v=LbSDdQ08bfs
http://www.us.playstation.com/PS3/Games/Flower
http://web.mit.edu/cms/People/henry3/GamesNewLively.html
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